
Terraj Oknatis
xX-Crusader-Xx Tactical Narcotics Team
43
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Posted - 2016.03.09 04:47:57 -
[1] - Quote
Honestly the tax changes proposed may make fighting over high sec space more important than fighting over null sec. The biggest complaint I hear from players in the Imperium is in dealing with sov, and that holding sov means nothing. What can you do as a sov alliance when you hold sov? The answer is that you have better ratting. That is it. CCP has nerfed the moons to the point where there is no real sov fighting taking place. However, I can now imagine strat ops going to defend a major xl market citadel in HS if that citadel's passive incomes stream met or exceeded passive income streams which are reaped from moons. It would be quite interesting to see this sort of conflict. What Im trying to say is, that this could, in the long term, create content. However there is a huge BUT. The BUT is how do we get to that desired point in space time? I am now putting on my lobbyist hat. I would take CCP Ytterbium golfing except there are no good golfing resorts on Jita IV IV.
This abrupt 5% hit to station trading is far to harsh. It would be much better to make it a small increase, and creep it up as citadel use becomes more and more mainstream. The current course of action is going to **** off yet another section of the player base, that being the station traders who did nothing to deserve it.
When Delonewolf does his eve talk about the market every week he will now have to consider a 5% tax for station trading. Now he will say, well there is a 10% margin in this market but that is no longer impressive. You would realistically have to start off with at least a 15% margin for each trade to account for the tax. I have been watching D Wolf's show for quite some time and I must confess he rarely ever see a 15%+ margin. So therefore station traders are going to wake up and instantly find that there is no good reason why they should log on. Station trading is a part of the game in which people enjoy, and apparently it is not even safe from the nerf bat.
The other player base this is going to hurt is new players. A big question I have is, how are skills going to effect the tax structure? Is a 5% tax with perfect skills? What If I have zero skills in marketing: Will I have to pay 10%!?!? God forbid I DESTROYED those skills by doing skill trading, oh noes, now they are USEFUL!?!?!?!?
The ideal situation is for Jita to instantly evaporate and be replaced with a citadel offering 1.5% tax, however that is not realistic. This transition will take time, it will also fundamentally change the way we purchase goods in New Eden. Where, realistically, will you find a place where ALL of the goods are found in one place? This can only happen in a big market hub like the 5 that are in the game currently. In that regards Jita will never perish unless the station were destroyed so why make it painful to live there?
So CCP is going to tax Jita out of the market place, but Jita is an important part of the game, and one that will not die easily. This 5% tax is only going to do short term harm to station trading. In the long term, under a perfect situation, where citadels magically appear from the ether, and offer an equal selection of goods, that being all of them, and wherein the citadels remain in a stable enough position for people to develop habits of going to them, there will never be a replacement quite like it. So I ask why then put this imposing tax on goods sold there so abruptly?
There is a solution here but it is not a sudden nerf to the trade hub market place. Honestly, the five major market hubs should get an exemption from this tax increase, at least for the time being.
With those exemptions, citadels will be the main choice for business outside these zones. Citadels could take over smaller market hubs, where station trading often does not occur. This could happen in a small sub hub system like Tash-Murkon. Once people get used to the idea of trading in citadels the market hub tax can slowly creep up in line with actual citadel usage until Jita dies a slow death.
Once again I'm watching CCP thinking up a crazy theory and diving head first into a pool where the water is so murky that they cannot see through the bottom. How deep is the pool? We don't know, but I would advise that CCP brace itself for impact. We wouldn't want them smacking their head off the bottom again like they did with SOV. |